Team DAT

Daan van Dijk Head of Programmes
Anke van Loon Coördinator
is a graphic designer educated at the Gerrit Rietveld Academy in Amsterdam (BA1993). She works in the field of education coördination. First at the MA Design of the Sandberg Institute in Amsterdam. Later at ArtEZ University oif the Arts in Arnhem. Anke currently works as coordinator, internship mentor and study career counselor, solely and exclusively for the Design Art Technology department of Art & Design Arnhem.

Tutors

Bram Bogaerts Poetic Systems I & II
is a designer, visual artist and creative coder working with interactive media. He co-founded Superposition, an innovative design studio for experiential design. Superposition explores possibilities for emotive and expressive relationships with the digital world through a wide range of self-initiated and commissioned projects.
More information at superposition.cc.
Natalia Dominguez Rangel Sound Design
is a Colombian/Dutch visual artist and music composer currently living and working in Vienna and Amsterdam. Her practice includes making sculptures, installations, and performances, her work delves into the intersection of sound and sculpture, crafting emersive encounters.

Driven by a deep curiosity about the connection between sound and sculpture, she explores how these two mediums can intertwine. The interplay of materiality, spatiality, temporality, stillness and interaction forms the bedrock of her artistic endeavors, as she deftly responds to the surrounding environment and current events and draws inspiration from everyday listening experiences and as well the acoustic impacts in our environment.

However, Domínguez Rangel's exploration goes beyond the surface, as she delves into the realms of critical listening and the broader acoustic ecologies that exist beyond human- generated sounds. By focusing on the physiological and psychological impact of sound on the body and environment, she seeks to deepen our understanding and connection to the sonic world around us.

In her sculptures and compositions, Domínguez Rangel explores a visual representation of critical listening, delving into the intricate layers of structures, textures, forms, impact and materiality. This nuanced approach invites viewers to engage with the hidden nuances of sound its impact and encourages a profound contemplation of our own bodily ecosystems and their interconnectedness with the environment.

Domínguez Rangel has exhibited her works throughout Europe and Latin America in various contexts, from festivals, to galleries, museums and interventions in public spaces. She is a docent in the field of sound studies since 2017 at Design Art Technology department of ArtEZ, Arnhem, NL and teaches Sound in Sculpture at Universität für Musik und Darstellende Kunst (mdw) in Vienna, AT.
https://www.nataliadominguezrangel.com/
Marijke Goeting Media Theory
teaches Media Theory at the departments of Design Art Technology and Graphic Design at ArtEZ Arnhem. She has lectured at the Radboud University Nijmegen, Utrecht University, University of Nottingham, University of California Berkeley and Technische Universität München and has published papers on digital media, algorithms and computer vision. In 2022, she obtained her PhD. Her dissertation Fast, Fluid, Fragmented: Art and Design in the Digital Age is published by ArtEZ Press. Currently, she is working on a new book entitled Algorithmic Imaginations: Critical Reflections on AI in Art and Design Practice.
https://marijkegoeting-blog.tumblr.com/contact
Bram de Groot Design by Interactions, Projections
is an artist bridging technologies with a focus on gold- and silversmithing. His approach involves exploring the intricate relationship between computing and metals or other rare earth materials. By studying modern technologies through the lens of traditional craftsmanship, Bram challenges established computer functions, offering a perspective on the intersection of art and technology. His work is shown at exhibitions, including those commissioned by NXP Semiconductors and the Provincial House of Gelderland. Bram serves as a freelance designer and holds a degree as Master Goldsmith, managing his own studio dedicated to this craft. Beyond his studio practice, he is a lecturer at institutions such as ArtEZ and Design Academy Eindhoven. His work can be found at http://bramdegroot.com.
Sanneke Huisman Media Theory
(1985) is trained as an art historian, and works as writer, critic and curator with a focus on media art. She is co-editor of A Critical History of Media Art in the Netherlands: Platforms, Policies, Technologies (Jap Sam Books, 2019), and curated several exhibitions including Ekstasis. A universe of light and sound (Stedelijk Museum Schiedam, 2023) and REBOOT: Pioneering Digital Art (Nieuwe Instituut, 2023). Furthermore, she writes about contemporary art for magazines and exhibition catalogues, is a guest lecturer, former advisor at Creative Industries Fund NL and currently works as an advisor at Cultuurloket DigitALL.
https://www.sannekehuisman.nl/.
Eusebi Jucglà Fundamentals
(1996) is an artist and designer, former graduate from Interaction Design at ArtEZ, Arnhem NL (2021). Combining design, art, technology and science, he is researching and developing systems that explore dynamic narratives, through abstract visualizations with intricate detail.While his works are inspired by the complexity that constructs reality, he focuses on materializing it through a systematic methodology that seeks simplicity. Besides his own work, he also collaboratesas a technical artist with different studios and artists, designing and creating digital systems that explore the possibilities of computer generated imagery in the creative industry. More information: https://www.eusebijucgla.com
Jan Robert Leegte Digital Art
(born 1973, The Netherlands) started working as an artist on the Internet in 1997. In 2002, he shifted his main focus to implementing digital materials in the context of the physical gallery space, aiming to bridge the online art world with the gallery art world, making prints, sculpture, installations, drawings and projections, connecting to historical movements like land art, minimalism, performance art and conceptualism. As an artist Leegte explores the position of the new materials put forward by the (networked) computer. Photoshop selection marquees, scrollbars, Google Maps, code and software are dissected to understand their ontological nature. His work has been exhibited internationally (Whitechapel Gallery, Centre Pompidou, Stedelijk Museum Amsterdam, ZKM Karlsruhe). He is currently represented by Upstream Gallery Amsterdam.

https://www.leegte.org/
Oscar van Leest Design Methodology
is a multi-disciplinary artist and sound designer based in Amsterdam with a combined background in interaction design and spatial practices. In his autonomous practice he investigates spatial relations through sound in the form of performances and installation-works. As a sound designer he produces commissioned compositions and audio-related works.
http://oscarvanleest.com
Jippe Liefbroer Design Methodology, Transition
Jippe Liefbroer (JIPJIP9000) is a designer and artist who creates objects that you don’t really need, shouldn’t really want, are too large for comfort, and simultaneously question our ideologies. He owns the largest mobile missile in the world and holds a BA in Design Art Technology at ArtEZ Arnhem. With his practice, he explores propaganda and misinformation methods to investigate and redefine their influence.
https://jipjip9000.space/
Jasper van Loenen Critical Engineering
Jasper van Loenen is an artist / teacher / programmer based in Arnhem, the Netherlands, who mainly works with open source code and technology. His work deals with the relationship between people and the technology they use on a daily basis. His goal is to expose the hidden workings of these technologies and to offer users an insight into the processes and systems that lie below the surface.
https://jaspervanloenen.com/
Sjoerd Mol Fundamentals, Transition
is an artist and teacher who works with computer-generated images, exploring the representation of the physical world in digital form. Both in his work and the classes he teaches, the focus is on the fundamentals of CGI. Digital elements are given a new context, and underlying processes are revealed to provide insight into the techniques behind digital imagery.
https://sjoerdmol.com/Contact
Annija Muižule Design by Form
is an artistic researcher and educator who works on the intersection of writing and visual art. She holds a BA in Photography from The Royal Academy of Art and an rMA in Artistic Research from the University of Amsterdam. Currently, she teaches Design by Form to first-year DAT students and is a member of the Acid Salt collective. In her practice, she is interested in the concept of non-knowledge which serves as her conceptual framework for inventing collaborative approaches to living and experiencing in a more-than-human world.
https://www.instagram.com/annijamuizule/
Soyun Park Designing Programmes, Eco Solidarity
is an interdisciplinary artist, designer and educator from South Korea living in The Hague. She is interested in the relationships between technology and human, from the individual level such as physical movement and relationships to the social level, architecture, and politics.

Often in collaboration, her work takes the shape of films, installations, and audiovisual performances. By making use of new media and technology, her work investigates the border between the digital world and reality which is getting thinner every day. Leading a community-driven studio RGBdog, she also teaches at educational institutions globally with her passion towards education.

After graduating from Royal Academy of Art in The Hague (graphic design BA), She has exhibited and performed at media art festivals, cultural venues and film festivals including for example Rewire Festival (NL), Nederland Fotomuseum (NL), Ars Electronica (AT), CTM Festival (DE), Jeonju International Film Festival (KR) and iii workspace (NL). Her co-directed film 'Wunderkammer 10.0' has been awarded a Special Jury Prize at the Jeonju International Film Festival in 2022, and she has been selected for Faces of We are Europe in the same year.
https://soyunparrrk.com/
María Perez Lozao Humanos Design Methodology
Mike Rijnierse Design by Instruments
1974) is an artist, performer and educator working in the fields of light, sound and architecture. He is intrigued by sensory experience, whether visual, acoustic, spatial, cross-sensory and synesthesia, creating sculptures, installations, performances and public interventions, Rijnierse has exhibited his works internationally throughout various contexts, from media art festivals, to galleries, museums and interventions in the public space. As a docent since 2009 at Design Art Technology department of ArtEZ, Arnhem, Rijnierse has devised the course Design of Instruments, where students research and create instruments that transcend technological domains, exploring new and obsolete media. Over decades Rijnierse has developed a meticulous study on the interaction between light, pigment and the retina. He gave concrete form to his discoveries in installations, projections and light designs. By showing the process of production of light, color, source and shadow, he illustrates how illusion and vision are intertwined. Rijnierse’s sound-sculptures explore the acoustic domain. In fact, the phenomenon of echo and reflection is a recurring theme in the work of Mike Rijnierse. As architect Juhani Pallasmaa wrote in ‘The Eyes of the Skin’: “Sight isolates, whereas sound incorporates; vision is directional, sound is omni-directional. The sense of sight implies exteriority, whereas sound creates an experience of interiority. I regard an object, but sound approaches me; the eye reaches, but the ear receives. Buildings do not react to our gaze, but they do return our sound back to our ears.

‘Another facet of Rijnierse’s work are his major interventions in public space. Through his works THX: INT’L (landing strip), Station to Station, Klok and 5,4,3,2,1…Lift-Off, Rijnierse evokes attention towards perceptive experience, ‘using the city as a vast playground and field for sound experiments.’ (Regina Debatty)

mikerijnierse.nl
Casper Schipper Machine Learning
Casper is a designer, tutor, and co-founder, deeply engaged in our interaction with technology. Casper approaches design and tech with a playful mindset but also critically thinks about its impact on us and our future. At DAT, he teaches a class in which he explores creative collaboration with ‘intelligent’ systems. Casper is a partner in design studio Superposition, and holds a BA in Graphic Design from The Royal Academy of Art and a MSc in Media Technology from Leiden University.
https://www.casperschipper.nl/v2/
Missy Skae Fundamentals
Missy is a former student of Design Art & Technology in Arnhem. After graduating in 2017 she worked for Ontwerp platform Arnhem (OPA), Fashion & Design Festival Arnhem (FDFA) and Ruimtekoers. Now she is a Senior Information and Wayfinding designer at Mijksenaar in Amsterdam and a guest teacher at ArtEZ.
https://www.instagram.com/missyskae/
Iris de Vries Fundamentals
Richard Vijgen Digital Art
(1982) is a data artist. He designs instruments, objects and environments that lets you experience the invisible dimensions of the highly technological world around us. Through his work, he explores the aesthetic and cultural effects of electromagnetic waves, information networks, microprocessors and algorithms and translates their elusive properties into intuitive, imaginative and sensory experiences. By employing metaphors such as the data landscape and site specificity his work establishes a relation between the invisible technological dimensions and the physical, embodied reality of the viewer that invites the experience of the digital sublime. In collaboration with artists, scientists and technologists, he explores new aesthetic and narrative dimensions of information technology. He has published articles on data visualisation and data culture in The Yale Architectural Journal, Volume Magazine and the Parsons Journal for Information Mapping among others.

Richard Vijgen teaches at the Design Art and Technology Department of the ArtEZ art school the Netherlands and frequently serves as a guest lecturer at Art schools and universities. His work has been exhibited at Centre Pompidou, the Los Angeles County Museum of Modern Art, The Barbican Gallery, Zentrum für Kunst und Medien, Ars Electronica, Vitra Design Museum, New Media Gallery and Manifesta 12. It has been awarded several Dutch Design Awards, the Lumen Prize, received honourable mentions from Ars Electronica and a S+T+ARTS residency at the Barcelona Supercomputing Center.

https://www.richardvijgen.nl/
Willem van Weelden Media Theory
is kunstenaar, onderzoeker, docent, publicist en curator en heeft een achtergrond in de beeldende kunst en de sociale wetenschappen (Westerse sociologie en sociale filosofie). Hij werkt al meer dan 35 jaar in het vakgebied gebied van (nieuwe) mediatheorie en kunst & design. Als tutor en coach werkt en werkte hij voor verschillende academies in de kunsten en universiteiten, zowel in Nederland als in het buitenland. Hij publiceerde talrijke artikelen, interviews, essays, recensies en columns in catalogi, tijdschriften (online en offline) en boeken.

Hard- & Software LAB

Jelle Reith
I'm Jelle Reith, electronics enthousiast, artist, designer, hacker and maker. Graduated from Interaction Design in 2018. Running my own design and engineering practice where I focus on developing hardware for artists and working part-time as an techical instructor in the HSLab at ArtEZ. Also CEO and main order picker for shop.jellereith.nl.
Doeke Wartena
is a graphic and interaction designer working across the fields of creative code, typography, and data visualization. Besides that he runs a hard software lab at ArtEZ University of the Arts. When it comes to software, both performance as well as an easy-to-use API, are important goals for him.
https://doekewartena.nl/